IPlatformerJumpHandler

namespace Handy2DTools.CharacterController.Platformer
{
    /// <summary>
    /// Any component that implements this interface will be able to handle jump
    /// must implement this
    /// </summary>
    public interface IPlatformerJumpHandler
    {
        GameObject gameObject { get; }
        UnityEvent SendJumpRequest { get; }
        UnityEvent SendJumpStop { get; }
    }
}