IPlatformerJumpHandler
namespace Handy2DTools.CharacterController.Platformer
{
/// <summary>
/// Any component that implements this interface will be able to handle jump
/// must implement this
/// </summary>
public interface IPlatformerJumpHandler
{
GameObject gameObject { get; }
UnityEvent SendJumpRequest { get; }
UnityEvent SendJumpStop { get; }
}
}